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topicnews · October 24, 2024

The first DLC packs and full Season Pass schedule for Gundam Breaker 4 will be released with a new update patch

The first DLC packs and full Season Pass schedule for Gundam Breaker 4 will be released with a new update patch

Bandai Namco has begun releasing post-launch DLCs for Gundam Breaker 4. As reported earlier this week, the company released the first story and diorama DLC packs today, October 24th. However, they have also released a more comprehensive schedule for the full story and diorama season passes. Content releases will also be rapid with a weekly break and are expected to complete on November 14th as well.

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The second wave on October 31st will have that Final fighting type of Uraven Gundam out of Gundam Build Divers Re:RISE As a highlighted addition, the diorama set will include the Colony Laser interiors as well as mobile weapons ranging from tanks like Magella Attack to warships Gundam SEED‘s archangel and Gundam 00Ptolemy 2.

Meanwhile, the third wave on November 7th will highlight the HG-01 Hyper Gyanko out of Gundam Build Fighters Battlogue as a supplement to the already released Super Fumina. The classroom-themed diorama pieces and the Haros in the same wave will help further complement the humanoid Gunpla displays.

The fourth and final wave on November 14th will feature not one but two story DLC packs, the latter of which includes the CB-0000G/C Gundam Reborn out of Mobile Suit Gundam 00. A beach-themed diorama piece set will complete the overall content immediately upon release.


At the same time, Bandai Namco has also released a new update patch to accompany the first DLC releases. This patch brought many QoL improvements, particularly regarding the sorting functions on the assembly screen and the targeting camera for destructible parts in the Perfect Grade and Mobile Armor bosses.

You can also read the full patch notes for the new update below:

  • Added a configuration option to turn on/off the warning display when selling or combining parts stored in the High Rarity/Inherent or Single Unit/Label/Blueprint categories
  • Added a sorting filter for individual skills on the assembly screen
  • Added “Order of Creation” to the sorting options on the assembly screen
  • A label shortcut button has been added to the assembly screen
  • With the exception of some skills, a setting has been added to the configuration that allows you to enable the Components skills while maintaining their position, size, etc.
  • A shortcut to the shop has been added to the lobby menu
  • Except for some parts, the emitting color is reflected in the GN particle effects
  • Without a breakpoint in the boss fight, the lock-on function would not focus on the destroyed part
  • Camera mouse controls in the lobby and during missions on Steam have been improved.

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